This blog includes some fun facts & info on the Marvel Rivals payload that might benefit your gameplay. We'll debunk a couple of the myths behind the payload and review some points that you may not have known or have been told false information about.
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Did you know that on the attacker's side in Marvel Rivals, as long as you are near the payload you are healing at 10HP/Second?
However, on the defending side you do not get this bonus healing.
Every former Overwatch player is used to 3 people max on the payload for the max speed and when there is no one on the payload the vehicle comes to a stop.
In Marvel Rivals, the payload moves at a base movement speed of 1M/Sec with no players needed on the vehicle itself. The breakdown of player number to payload movement speed is as follows:
1 Player - 1.67M/Sec
2 Players - 1.93M/Sec
3 Players - 2.26M/Sec
4 Players - 2.26M/Sec (The Exact Same as 3 Players)
Therefore, adding 1 player has the biggest impact, but the payload maxes out at 3 people for its max speed.
This is a myth, in Marvel Rivals you cannot contest the mission vehicle while invisible (example characters: Loki & Sue).
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